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Vaccine map

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1 Vaccine map on Fri Dec 02, 2016 3:14 pm

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in: SAS Zombie Assault Wiki
Table of Contents

Vaccine is the second mission in
SAS: Zombie Assault 4
, unlocked at level 2.


She talks about time and at the end of mission
After finding no signs of life other than zombies on Planet Thera, the destruction of the infested planet by an orbital strike satellite is verified in defense of the future to mankind.

However, a zombie outbreak has occurred on planet Aartis, where the remaining members of the human race resides. At the same time, a vaccine has been found in a laboratory on planet Thera by Combot, vital to the survival of humans.

The destruction of Thera cannot be taken back as the attack is already in launch. Thus, SAS soldiers are deployed to the surface of Thera, where they must take a subway to the lab, get the vaccine, and escape to a dropship in less than fifteen minutes, before "Operation Disinfect" commences, the devasation of the planet, destroying the vaccine and the soldiers.

Vaccine is the biggest map in SAS 4, and there are many areas you must proceed through, never turning back. The map can be divided into five sections:

The starting area, the landing bay, which seems like an airport (maybe a starport).
The second area, the platform with the train.
The third area, on the train making its course to the lab.
The fourth area, the train station where you'll exit to the labs.
The fifth area, the labs. Includes the laboratory (and the vaccine) and the evacuation site.

In the starting section, you can shoot open the door to a room at the top to collect a loot drop.
At the plane in the first area, you can go inside to collect a loot drop.
Before you go into the train station, there's a loot drop in the right-hand bottom rooms. Both of them contain more zombies, but either one could have the loot drop.
In the train station, you can go southeast of the train and go to an inactive train which is seriously infected. There's a loot drop all the way to right in the infested train.
In the larger room between lab 1~3 and lab 4~6, you can break into a little room on top of it to get a loot drop.
In the top dropship possibility, you can find a loot drop behind a zombie spawning hole.
In the left dropship possibility, you can find a loot drop behind a zombie spawning hole.


It is very important to have a good mobility as you are working under a time limit. If the player has bad mobility, it is not recommended to collect all the loot.
If the boss comes and the players cannot defeat the boss, or if there's not enough time, the player can kite the boss out of the small passageway and run around it to the dropship without having to kill the boss.
In multiplayer mode, only one person with the vaccine has to get on the dropship, so if very little time remains, players can choose to grab the vaccine and rush to the dropship, splitting up and running past the boss.
Once players are on the dropship, they cannot place turrets, or step down the ship to pick up any loot. It is therefore advised to take all the loot before stepping on the plane, or else you face the chance of saying goodbye to a randomly dropped Nantonium box after you have boarded the jet.
Zombies will not be able to attack any players on the dropship. Players, however, can still shoot from the dropship, throw grenades, and use abilities such as assault team or biocleanse. Players can make use of the minimap to snipe zombies out of their field of view.
A hidden room above the switch and the gate can be accessed by shooting the designated area outlined in yellow diagonal stripes. Inside is what appears to be a body, which, when walked close to or over, reveals a note, telling players which lab number contains the vaccine. Each room in the lab is numbered one through six on the floor in front of each doorway. By knowing which lab to go to, players don't have to check every single other lab to find the vaccine, saving a substantial amount of time.
Notes on different parts of the map:

Terminal: Runners spawn when you grab the loot on the plane. Therefore, it is advised to send someone to initiate the runner spawn while having the rest of the team outside the plane to deal with them. This is especially important in a Nightmare Match, when the lack of space to run in the plane and highly resistant zombies are much more damaging
Subway station:
There are lots of zombies outside the toilets, but are generally weak. Blind firing will kill a lot, if not all, of them.
When pushing the box out of the way, it's actually easier to let the zombies push the box, since they have greater numbers.
There is a loot in the heavily infected southern train. You may or may not aim for it, as it is a rather risky place with a lot of zombies down there. It is especially not advised to get that loot in Nightmare Match.
But don't rush into the northern train and yell at your team to hurry up. You're better off supporting them even if you don't want the loot. If you do, don't stay behind to kill all the zombies. Remember, this is a timed mission. You need to grab the vaccine, not kill the zombies. Besides, tasty loot lies in wait later. It is essential that you do not die here, or your respawn time will greatly delay your team.
Vaccine compound:
A small but useful feature for lower level players here, amazingly, is the desk outside the door. There is a small gap behind the desk that allows you to lead the zombies in a circle, buying your team time to rush and unlock the door, as well as time to reload your weapons.
Terminal 2 part 2: This is where the boss comes in. The boss zone is huge, so there is less to worry. If time is sufficient, you may go "treasure hunting". There is loot on the topmost and lowest plane spawn point. If you're in bad condition or time is limited, run to the plane. You can avoid the boss if you want.
Others: Alternatively, you may head straight for the boss area. Once you pass a certain point, all zombies in Terminal 2 part 2 appear as well as the boss. After you finish off the boss, you can head into the lab easily, as the zombies in the terminal area will hit the max spawn limit and no zombies can spawn in the lab. This does not work in Nightmare Mode.

Get on the damn ship! I'm not waiting around!" It is located between the "You have 60 seconds before operation Disinfect commences." and the "I have to go... I'm sorry..." message.
This is the only map in SAS 4 with multiple zones.
If a player calls in an Assault Team in the final area (before the vaccine is collected) and moves back to the subway, the Assault Team will sometimes actually move to the laboratory.
According to the intro, the team arrive at the spaceport forty minutes after the activation of the Jolt ship. However, while Griffin and Combot's conversation implies that the weapon commences its attack an hour after activation, players only have a maximum of fourteen minutes to retrieve the vaccine.
In mobile multiplayer version, players have to be careful not to get left out too far from the most advanced team member in progress nor progressing too fast, especially before arriving at the lab progress points.
If the progress reached the point where the subway station is cleared or when the system text dialog "The northern train will take you to the lab" appears, any party member still in the terminal area before the first entrance gate will have to wait until 8 minute time left mark because the gate is re-closed and will only re-open on 8 minute mark.
If the subway station is cleared and majority of the party (2 out of 3, or 3 out of 4) has already boarded the northern train, the game usually will attempt to teleport the single member left outside into the train. This is especially so if they are dead. However, if the member is still in the terminal area, there is a chance it will teleport the player out of the map and can't move, forcing the player to quit.
In the mobile version of the game, the dumpster which blocks the stairs in the first area of the map was previously there, but was then removed in a patch update. (Unsure if this removal occured on the PC version as well.)

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